Main trends in educational development with the help of computer sciences
DOI: 10.31673/2786-8362.2023.010101
DOI:
https://doi.org/10.31673/2786-8362.2023.010101Abstract
The article is devoted to the topical issue of searching for methods of learning development using technologies based on computer science. Technology plays an important role in society and has naturally integrated into the education sector. The catalyst for the widespread introduction of new forms of education was restrictions on conducting classical forms of classes during the COVID-19 pandemic. The pandemic has forced the global academic community to turn to new learning methods, including distance and online learning. It should be noted that COVID-19 has spurred digitization and innovation in computer science. Thanks to the application of telecommunication and information technologies compatible with various means of supporting learning based on intelligent online platforms, it has become possible, on the one hand, to acquire high-quality education via the Internet, and, on the other hand, to change the methods and forms of education. Based on the analysis of this situation, the contradiction between the emergence of new trends caused by online learning in the world of education and organizational, moral and psychological problems in the world of education is determined. To solve this contradiction, the task of finding means of introducing new technologies based on computer science in the world of education to solve organizational, moral and psychological problems in education arises. With the aim of timely and effective implementation of new trends in the world of education, it is necessary to define and propose modern information technologies based on the theory of computer science that will be able to solve organizational, moral and psychological problems in education. Solving such a task based on the methods and technologies of computer science is timely and relevant. The article considers: technical trends in teaching and learning, namely: gamification, blockchain, artificial intelligence; the growing trend of the importance of teaching interpersonal communication skills with the help of information technologies, namely: entrepreneurship, public speaking and leadership qualities; the trend of introducing nanolearning in order to increase the concentration of attention in less time; the trend of strengthening the role of the teacher as a coach or tutor; the trend of using information technologies for lifelong learning. It is shown how the introduction of new information technologies can solve organizational, moral and psychological problems in education. Proposed forms and methods of introducing new information technologies in educational institutions.
Keywords: education, computer science, information technology, online learning.
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